Kan's Parkour Garden - ReGaMa - The Social Builder Rewritten

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    Kan's Parkour Garden

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    Event? Started creating on 1AM may 30th lol 80+ hours spent building KAIZO

    Game stats

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    • KanPL 4 months ago
      Also, the end area, I don't think that ground fix is necessary here, as there is literally no parkour, it serves as a reward for completing this parkour, I will be updating the game tho, with next updates many issues will be solved, your suggestions are really good tho, I'm gonna implement them in the game.
    • KanPL 4 months ago
      The ground problem... i tried solving it but didn't think of invisible pressure plates, thanks for criticism, I can upgrade my game quality with this review, but of course the decoration stays, it took me a long time and I will keep in mind this advice for other parkours.
    • Psiiclox 4 months ago
      I finally finished it. Raw footage: https://youtu.be/2Qn_g5FjMYU – I'm not a fan of exaggeratedly difficult challenge maps, so I won't be giving a subjective review of the map, but I did notice a few level design flaws. – 1. The art style is too chaotic. For one thing, the colors (materials) don’t go well together (blue, green, yellow, gray), and for another, there’s far too much going on in the background, which makes it unpleasant and tiring to look at. You might like it subjectively, but objectively, it’s an environmental art issue. I would recommend sticking to a color palette that works well together and not adding too many distracting details, spikes, and edges. – 2. At the beginning, you have to run 100 meters straight ahead even though nothing happens and you’ve already registered the map’s art style. You could shorten it by 5 jumps to respect the player’s time.
    • Psiiclox 4 months ago
      3. You have to keep in mind that players can stumble over decorations on the ground, causing them to fall and respawn. It might be unpleasant for some players to have to constantly watch out for stumbling over the decorations. This can be prevented by embedding the decorations into the ground so the surfaces are flat, or by placing invisible pressure plates. Players shouldn’t be punished for the builder’s level design choices. – 4. At the start of Level 1, many players don't realize where to go next. It can take a while to realize that you have to jump back in a zigzag pattern. This could be solved, for example, by having a higher jump in the previous level so that you can see the elevated platforms in the next level while jumping, or by providing other visual cues, such as blocking everything in front of the first platform so that the only option left is to jump backwards.
    • Psiiclox 4 months ago
      5. In the level with the movable platform, you might have to stand around for a long time, whether you’ve just arrived or failed your last attempt. It would be better to add a second movable platform to respect the player’s time. – 6. At some checkpoints, you don’t start in the levels' direction. This is one of the most common beginner mistakes. It’s a minor thing, but it annoys me because such a mistake stems purely from laziness and takes zero effort to fix. – 7. In my opinion, the two parkour jumps were placed unnaturally, so that you usually jump too high or too hard to the left or right, forcing you to replay the entire previous level, which can lead to frustrating trial and error. Maybe it would be better to position the second parkour jump further to the left and perhaps also further forwards.
    • Psiiclox 4 months ago
      8. The slime level was diabolical. You often slip or come into contact with the poison. Maybe the opening for the last jump should be made a little bigger. – 9. The landscape with the hills and rocks, the wooden door, the stone frame, the stone floor, and the mountains at the end of the map look great. I would also have added invisible pressure plates to the floor so you don’t stumble while walking.
    • KanPL 4 months ago
      100 plays, damn, thanks guys!
    • Garcon 4 months ago
      jessy we need to cосk
    • Garcon 4 months ago
      ************ ****** ******** ****** ** ***** ********** ****** ***** **** ****** ***
    • Garcon 4 months ago
      sigma
    • lojan_epicgaming84 4 months ago
      This should win tbh, even though it is difficult, it is very nicely decorated.
    • Aug 18, 2026